You are not logged in.

Global Announcement



Dear visitor, welcome to Ikariam.com. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Saturday, February 6th 2010, 9:40am

Temple of Poseidon

I have activated a Temple of Poseidon Miracle at 20%. The miracle description says:

"Travel time shortened by 5% for all ships"

Some of my ships were already traelling, and I checked the arrival time remaining. Same as without the miracle. I checked the time necessary to move resources / troops between 2 of my islands (cargo ships) . Same as before. I also checked the time necessary to move a "war ship" (Ram Ship to be exactly) between 2 colonies. Same as before.

Is the miracle working? Is the display bugged?

Rattus

Bombardier

  • "Rattus" is male

Posts: 5,140

Location: Illinois, USA

Alliance(s): Globe-Alpha, Leader of NWO Beta

Servers: Alpha
Beta
Lambda

  • Send private message

2

Saturday, February 6th 2010, 2:11pm

The miracle would not effect events already underway, the ships already on their way will stay the same speed. as far as new missions having the same travel time, that is most likely a display bug since there are issues with the travel time display even when not using a wonder.

Note:
We have very little data about the wonders, what exactly they do, how bugged are they, etc. Besides being a newer feature, most players ignore them due to the huge amounts of gold and resources, not to mention valuable building space, to get what is a temporary and, in most cases, not a very useful bonus.
When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" I looked and there before me was a pale horse! Its rider was named Death, and Hell was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.

the Rats are coming!

3

Saturday, February 6th 2010, 7:31pm

The miracle would not effect events already underway, the ships already on their way will stay the same speed. as far as new missions having the same travel time, that is most likely a display bug since there are issues with the travel time display even when not using a wonder.



Rattus, is this the same with military wonders? Like Hephaistos` Forge or Colossus?

How would it work with Colossus, since the event of them occupying your town must have already occurred in order for the miracle to work.

Rattus

Bombardier

  • "Rattus" is male

Posts: 5,140

Location: Illinois, USA

Alliance(s): Globe-Alpha, Leader of NWO Beta

Servers: Alpha
Beta
Lambda

  • Send private message

4

Saturday, February 6th 2010, 7:42pm

The miracle would not effect events already underway, the ships already on their way will stay the same speed. as far as new missions having the same travel time, that is most likely a display bug since there are issues with the travel time display even when not using a wonder.



Rattus, is this the same with military wonders? Like Hephaistos` Forge or Colossus?

How would it work with Colossus, since the event of them occupying your town must have already occurred in order for the miracle to work.


I can't really say for sure. Like I said in my first post we have very little data on wonders. I personally have no temples so I have to go on what I pick up from the few other who do have them. You could try wikikariam though at a quick glance it looks like they have only the info already in the ingame help pages.

I'll leave this open for those with first hand experience (if there are any), let's keep the guessing down to a minimum please.
When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" I looked and there before me was a pale horse! Its rider was named Death, and Hell was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.

the Rats are coming!

5

Saturday, February 6th 2010, 9:17pm

I have first hand experience with 3 wonders and I assure that all 3 work. I did not try the rest because I was either not interested or questioned their effect.
The ones that worked for me are:

Demeter's Gardens
Temple of Hermes
Temple of Poseidon

On the wiki, I author the guide on Faith and Miracle and how it works, if you need any more info.

Hope this helps
Octavius

Gentlemen, you can't fight in here! This is the War Room
Of course it's a friendly call. Listen, if it wasn't friendly, you probably wouldn't have even got it
I'm not saying we wouldn't get our hair mussed. But I do say no more than 10 to 20 million killed, tops!

Rattus

Bombardier

  • "Rattus" is male

Posts: 5,140

Location: Illinois, USA

Alliance(s): Globe-Alpha, Leader of NWO Beta

Servers: Alpha
Beta
Lambda

  • Send private message

6

Saturday, February 6th 2010, 9:29pm

@ Oct, the question is not IF they work, but rather how they work specifically with regards to timing. will they effect events all ready underway?
we know the basics of how they are activated and that they work, the problem is lack of data on how they actually work, as in effects the game, to what extent, and are there bugs under certain circumstances? These are things your guide lacks.
When the Lamb opened the fourth seal, I heard the voice of the fourth living creature say, "Come!" I looked and there before me was a pale horse! Its rider was named Death, and Hell was following close behind him. They were given power over a fourth of the earth to kill by sword, famine and plague, and by the wild beasts of the earth.

the Rats are coming!

7

Saturday, February 6th 2010, 9:47pm

I personally do not use the wonders for the reasons Rattus cited, but I have been on the receiving end of a colossus wonder. I was attacking a player and he triggered the Colossus miracle just to see what happened. My troops immediately scattered. I don't know what level his Colossus was (it wouldn't surprise me if it was level 5), but we were just doing small scale testing so I only had a handful of troops in the battle anyway.

Also note that I was in the middle of a pillage battle, not squatting in his town as an occupier.

This post has been edited 1 times, last edit by "lamentation" (Feb 6th 2010, 9:48pm)


8

Sunday, February 7th 2010, 1:00am

Excellent.

I'm strongly considering the faith island route for my alliance.. that leaves Hepheastos's Forge.. does that affect your troops instantly even in battle?

I prefer that wonder anyways

9

Sunday, February 7th 2010, 9:54am

@ Oct, the question is not IF they work, but rather how they work specifically with regards to timing. will they effect events all ready underway?
we know the basics of how they are activated and that they work, the problem is lack of data on how they actually work, as in effects the game, to what extent, and are there bugs under certain circumstances? These are things your guide lacks.
Ok, I'm sorry I misunderstood the OP. These are my observation as far as the 3 wonders I'm familiar with are concerned

1. Demeter's Gardesns: I triggered a L2 one, and growth rate in all my cities was doubled instantly for 4 hours.

2. Temple of Hermes: I triggered while I had ships loading, no effect. I cancelled and re-started. The miracle was L2, and I noticed a 30% loading speed increase for the next 30 minutes. Since then I did not do it again. 30 min is so short of a time to even consider this miracle.

3. Temple of Posiedon: I did trigger this one while I had ships moving between me and an ally that's 20 islands away (approx. 6 hours and 40 minutes) The miracle was L2, and the NEW transports reported an estimated time of arrival of 6 hours only (cutting 10% = 40 minutes). The miracle affected trasnports that started in the 2 hours post activation. I did not notice any change in the travel time of the ones that were already underway (may be it affected them, but I cant confirm or deny). Once the miracle's effect went out in 2 hours, travel times went back to normal. However, the ones that started out during the mriacle effect maintained their originally reported arrival time, i.e 6 hours, which was 4 hours after the miracle effect ended. A mediocre effect, IMO.

Hope this helps
Octavius

Gentlemen, you can't fight in here! This is the War Room
Of course it's a friendly call. Listen, if it wasn't friendly, you probably wouldn't have even got it
I'm not saying we wouldn't get our hair mussed. But I do say no more than 10 to 20 million killed, tops!

10

Sunday, February 7th 2010, 7:02pm

First of all, thanks Octavius for your excellent guide on the wiki. It gave me the original push to try and investigate the wonder system. Unfortunately it doesn't have a lot of detail, and that's the resaon why I started this thread.

Today I triggered the wonder again (Lvl-I) and, just like yesterday, nothing happened. For more than half an hour I tried a lot of things but none of them worked. I was convinced the wonder was bugged (or I was just doing something wrong), and suddenly, the miracle happened. I checked the time needed to pillage a town in an adjacent island and the display showed this:



Then I checked transport to the same place, and I got it too:



As you can see, both images have a 5% faster speed (19m instead of the standard 20m). From this point on, all my ships sailed with the increased speed (and the increased speed for those missions remained even after the miracle effect finished). Why didn't worked in the first place? I don't know. Something changed that triggered the effect, but what?

1.- I checked the server time, and it was 11:01:xx, so maybe the game "refreshes" changes every hour (the miracle was activated at 10:15:xx).
2.- I checked my ships. All of them were at my base, I had no ongoing pillage/transport events.

So one of those 2 reasons are responsible for triggering the effect... or maybe both. Tomorrow I will activate the miracle again with all my ships at home, and see what happens.

Regarding Temples and Faith I found out something interesting, check out this image:



I had no scientists and no workers, so total population was 77 (and I'm the only city in the island). Total conversion should have been 31.18% (4 out of 77) but the display shows 25%. Here's the deal: the total population is not the current one, but instead the maximum population allowed by your Town Hall. My Town Hall was Lvl-II (96 max.), and 4 out of 96 is 25%.

I'm also investigating the number of priests needed to increase faith, but I need more reseach on it. So far I've found that 20% conversion keeps your faith stable. Less than 20% decreases your faith, and more than 20% increases it. But those numbers are for a Lvl-I wonder, I need more reseach on Lvl-II and above.

Quoted


Once the miracle's effect went out in 2 hours, travel times went back to normal. However, the ones that started out during the mriacle effect maintained their originally reported arrival time, i.e 6 hours, which was 4 hours after the miracle effect ended. A mediocre effect, IMO.




Mediocre effect? I'm sorry but I totally dissagree. Let's say you're pillaging a town 6 islands away in a straight line. Standard time would be:

- 2h to arrive to your target. X turns for the battle (let's say that there is only 1 turn). 33m to load cargo (or less depending on the extra cargo ships). 2h to come back. Total pillage time: 4h 33m.

Now, with a Lvl-5 miracle, the travelling time will be increased by 40% each way, saving 1h 36m (2x48m) for a total pillage time of 2h 56m. A huge save in time, IMHO. Especially compared to the Hermes miracle, which will, at Lvl-5, save 17m of loading cargo time in the same example.



Thanks for reading,

- Aulbath -